Showing posts with label Math. Show all posts
Showing posts with label Math. Show all posts

Tuesday, July 15, 2014

Base Ten Number Blocks

Get it here
Cost: $0.99



UDL Guideline 5.2- Use multiple tools for construction and composition
Base Ten Number Blocks app provides opportunities for students to reach success through virtual manipulatives in learning place value concepts, regrouping in ones, tens, and hundreds places by providing alternatives in offering students' choices in resources and challenge. Blocks may be regrouped by dragging a virtual manipulative and double-tapped to separate into smaller units.

General Critique
This app provides an alternative tool for hands-on-math using base ten blocks to explore place value, addition, subtraction as well as number theory. This simple app is excellent for illustrating sometimes difficult concepts and preparing students for the future with current tools.

Animal Math

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Cost: Free/ in app purchases available



UDL Guideline 7.2 Optimize relevance, value, and authenticity
Animal Math is an excellent app for optimizing relevance with preschool and elementary age students as it provides activities that are socially, age, and ability appropriate. This app allows children to play with 100 math games full of music, animation, and positive reinforcers.

General Critique:
This app allows students to be active in the learning process. This app acts as the instructor, but teachers or parents can adjust the difficulty and other settings to scaffold instruction. The curriculum expands in the app as students master concepts, and while this app has concepts that are fundamental in nature, the digital components amplify these arithmetic concepts in a simple mobile application.

MonkeyMath

Get it here.
Cost: $1.99


UDL Guideline 7.2- Optimize relevance, value, and authenticity
MonkeyMath allows preschool learners to be engaged in active participation, exploration, and experimentation of math concepts. It specifically introduces numbers, shapes, and patterns in a fun and energetic way. The main character, a monkey, navigates the game with the learner and even shows and proves why the student got the right answer.




General Critique
There is a “For Grown Ups” settings area (protected by two finger swipe actions) which allows you to change settings for individual players via a “Player Settings” tab. You can turn music on or off, turn on or off various activities, and manually adjust the difficulty for each player, if desired. The activities are fun, engaging, and educational.

Talking Calculator

Get it here.
Cost: $1.99



UDL Guideline 2.3 Support decoding text, mathematic notation, and symbols.
The Talking Calculator brings the text to speech when students press buttons on the calculator. This reduces the learner's cognitive load so that he or she can focus on the comprehension of math functions.

General Critique
This provides all learners equal access to the basic functions of using a calculator. Users will are able to hear the equations and answers through text to speech.

Monday, July 7, 2014

MathGraph

Get it here.
Cost: Free



UDL Guideline 5.2 Use multiple tools for construction and composition
This app enables learners to interact with equations for graphing. The users will be able to enter the formulas for lines, parabolas, and hyperbolas.

General Critique
Most graphics presented in books and charts do not allow interaction. MathGraph provides the necessary interface when working on geometric equations. This app presents the necessary tool in order to reinforce learning skills.

See example below.


















This example shows how a equations is graphed. The equation y=4x is shown. The user can change the m of the equation to the number that they desire.

Friday, July 4, 2014

3 rd Grade Math: First step Safari

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Cost: Free.



UDL Guideline (8.4) increases mastery-oriented feedback 
3rd Grade Math: First Step Safari, a Common Core Standards educational game, allows elementary students to learn about multiplication, division, fractions, operations, Algebra, Geometry, time, and measurement. It provides games with real world problems that advance through multiple difficulty levels. It provides questions that are related to common core standards that helps students to understand the content. It provides feedback that helps teachers or parents to identify patterns in errors and wrong answers.

General Critique
This app provides games that improve problem solving skills and engages students to be active learners.This game motivates students to learn and it provides feedback that emphasizes process, effort, and improvement.


Thursday, July 3, 2014

Flink Grade 3

Get it here
Cost: 1.99$





UDL Guideline (7.1) Optimize individual choice and autonomy
Flink is an interactive activity in math that correlates with common core standards. This app has many options ,so students can select the character and setting. Also, students get feedback on multiple levels of play.

General Critique
This app is a game that helps elementry students (3th grade) to develop common core skills with engaging in learning and having fun.

Hungry Fish

Get it here
Cost: $1.99



UDL Guideline 7.1 - Optimize individual choice and autonomy
The Hungry Fish app allows students to practice addition and subtraction of single and double digits as well as negative numbers. Numbers may be combined to equal a sum to feed to the fish presenting challenge. UDL is represented as students choose levels of challenge and content. Rewards are also given to increase motivation.

General Critique
This app is engaging, fun, and helps develop self-determination while learning.

Math champ Challenge

Get it here
Cost: Free.



UDL Guideline (8.3) Fosters collaboration and communication
Math Champ Challenge covers all Common Core Standards. This is a game that allows middle school students (grade4-7) to work with math problems.This app provides games with real world problems that advance through multiple difficulty levels. All questions are multiple choice and are timed. This game keeps students engaged and motivates them to learn skills, and it provides feedback that emphasizes process, effort, and improvement. The feedback can help students and teachers or parents to identify students' strengths and weaknesses. Also, students can play and challenge each other.

General critique
This app supports active student learning and improves problem solving skills while encouraging peer interaction. It also provides differentiated math instruction that helps teachers to see each student's weakness and growth.



Fill the Cup

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Cost: Free



UDL Guideline 3.3 Guide information processing, visualization, and manipulation
Fill the Cup allows users to process math concepts by visual feedback. Scaffolding is incorporated by the learners increasing difficulty when the easy problems are done correctly.

General Critique
Learners are able to increase their math skills by practicing addition, subtraction, fractions, balancing, and multiplication. The usage of real life objects enable the learners to understand the importance of math.

Wednesday, July 2, 2014

Front Row

Get it here
Cost: Free.



UDL Guideline (6.4) Enhance capacity for monitoring progress
Front Row is a differentiated math instruction that helps teachers to see each student's weakness and growth with in common core standards. This app helps teachers who work in RTI model or teaching CCSS. It addresses learning needs within a differentiated instructional model. Front Row provides questions with scratch paper, and students can listen to questions aloud instead of reading them, which can help diverse students and LES who have difficult in reading.

General critique
This app offers simple tools that can save teachers time and effort by collecting and presenting the data for each student. The teacher can easily see the student's growth.



eClicker

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Cost:  Free

UDL guideline 4.1 - Provide options for physical action:  Vary the methods for response and navigation.  In this case, using a clicker to respond to a teacher in class is an alternative for pen and paper activities.  The student simply "clicks" on the appropriate response and the information appears on the teacher's computer/Ipad and then can be shown on a screen (regular or electronic).


General Critique
This has become a popular replacement for traditional homework assignments in math, for example.  The student can use a variety of methods available on the IPad to complete the assignment and then respond to the teacher by clicking in at the appropriate time. 

Gizmos

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Cost:  Free 30-day Trial


UDL Guideline 2.5 - Provide options for language, mathematical expressions, and symbols:  Illustrate through multiple media.  Guizmos is a program that has been used in k-12 classrooms.  It offers students the opportunity to experience information using videos and diagrams.  In this app, the student can manipulate data and see the effect of those changes on the concept in question (i.e., rotation of the planets around the sun).




General Critique
While the app is free on a trial run, most schools purchase the program for general use in all classes.  For most students this allows a variety of ways in which the information is presented which can increase understanding in all learners that goes beyond the textbook.

Tuesday, July 1, 2014

Park Math HD

Get it here
Cost: $1.99



UDL Guideline 2.5 - Illustrate through multiple media
Park Math HD app allows students to view key concepts of math illustrated in multiple media. Math equations are represented symbolically as well as through animation. This app is leveled for ages 2-7 and includes math concepts of counting, addition, subtraction, greater and less than, as well as patterns beautifully animated for students' engagement.

General Critique
Park Math HD is aligned to CCSS and appropriate for preschool through grade one and the winner of several awards. Navigation is fun and engaging for students as they prompt Blue Bear to skate forward or backward and move to various activities for skill development.